0.4.1-Alpha Release
Decks Out » Devlog
This is a much larger update, including several quality-of-life changes and the last major feature for the game: Encounters! In between certain rounds, you'll get the option to choose a card in your deck and have an encounter with them based on what they're looking for. Each encounter offers risk/reward options which can significantly affect your run!
Without further ado, here are the patch notes — as before, the ones in italics were suggestions from your feedback:
Bug Fixes:
- Claws (Consensual) will now actually trigger if a Wolf completes 2 or more properties at once
- Travel Pass can no longer add duplicate Lookings For to cards in your hand
- You can no longer buy upgrades in the middle of a run
- Lookings For on Mood Cards are now always sorted alphabetically
- If a tap is removed from a card during a round, the UI will now update accordingly
- Playing a tapped card when already at the 3rd card with Shy Guy will no longer prevent the next card played from being tapped
- Fixed an edge case where autowinning a run when reaching no Cards Left could show both the rewards modal and game over modal at the same time
New/Updated Features:
- Implemented Encounters, a new feature that will offer chances to make risk/reward decisions that'll impact your run!
- Note: All encounter dialogue is currently placeholder text
- If you put a new card in the play/discard slot, the current card will return back to your hand
- You can now enable optional archetype color coding in the settings
- A number of keywords in the game are now bolded and have their own tooltips
- XP is now much easier to earn; you no longer have to reach Round 5
- You can now see challenges and the Risk meter in the bottom bar in-game
- Added an option to disable card movement smoothing, which should make moving cards look better on low-power GPUs
- Created a credits screen on the main menu!
- Moved the settings button on the main menu to a gear icon in the bottom-right
- Added optional zone labels to show what each area of the game screen is, which you can enable in the settings
- You can now right-click cards to mark them and help plan on which Mood you'd like to play them
- The game now autosaves on the Card Grid and during Encounters so you can pick up the game closer to where you left off
Sticker Changes:
- Drunk Text now adds a permanent copy of the last Twink you played/discarded instead of a temporary copy of whichever card you last played/discarded
- Enable Filters has had its icon updated to be a pair of rose-tinted spectacles
- Grid Edges is now a Spicy sticker
- Heavy Dumbbells (reworked!):
- Old: "Jocks complete random Mood properties equal to your Cards Left"
- New: "If you have more Cards Left than Discards Left, Jocks complete a random Mood property"
- Misty Rain (reworked!):
- Old: "Gain Cards Left each round based on how many Cards Left you had remaining last round"
- New: "Gain Discards Left each round based on how many Cards Left you had remaining last round"
- Paw of Grace now only prevents you from losing once rather than multiple times if you continued to have Bears in your hand
- Shaving Cream has had its description updated to make its effect clearer
- Twink Lover now also draws a card
- Ursa Major and Ursa Minor no longer also draw cards
Files
0.4.1-alpha-windows.zip 55 MB
17 days ago
0.4.1-alpha-osx.zip 75 MB
17 days ago
0.4.1-alpha-linux.zip 49 MB
17 days ago
Get Decks Out
Decks Out
A gay dating deckbuilder roguelite
Status | In development |
Author | ThoughtWeaver |
Genre | Card Game |
Tags | 2D, LGBT, No AI, Roguelite, Singleplayer |
Languages | English |
More posts
- 0.3.1-Alpha Release51 days ago
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